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 HOME  arrow bullet  INTERACTIVE MEDIA  arrow bullet  Games: Retail: Market share of hardware by type
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Retail market share of video games hardware by type, 1998–2007

Data on portable or handheld devices became available as a separate category in 2001, including the original 8-bit as well as the newer 32-bit portables. Nintendo’s Game Boy Advance, the first of the 32-bit handheld consoles, was launched in Australia in June 2001. Nintendo and Sony both launched new handheld systems in 2005, the DS and PSP respectively. In particular, the PSP has broader camera and music features.

At the other end of the hardware capacity spectrum are the stationary consoles using advanced computer technology to enhance the experience of gaming. Sony launched their Playstation 2 in Australia in 2000; this was followed by Microsoft’s Xbox, and Nintendo’s GameCube in 2002. In 2006, Microsoft and Nintendo both launched new consoles, with Microsoft’s Xbox 360 released at the start of the year and Nintendo’s Wii shortly before Christmas. Sony’s PlayStation 3 was released in March 2007.

Handheld devices or portable consoles comprised 44 per cent of the market in 2007 in terms of units sold, and 27 per cent in terms of sales value. Sales of ‘next-gen’ (Playstation 3, Xbox 360 and Wii) totalled 37 per cent of units and 62 per cent of value. Sales of the superseded 128-bit consoles made up 19 per cent of units and 10 per cent of value.

Next update March 2009

Market share (units sold)
8-bit 16-bit 32-bit 64-bit 128-bit Next gen1 Portable consoles2
1998 23% 2% 49% 25% n.a. n.a. n.a.3
1999 32% 1% 48% 16% 3% n.a. n.a.3
2000 45% <1% 38% 10% 6% n.a. n.a.3
2001 <1% <1% 29% 4% 29% n.a. 38%
2002 <1% 9% <1% 71% n.a. 19%
2003 2% 3% 72% n.a. 23%
2004 1% 73% n.a. 26%
2005 51% n.a. 49%
2006 32% 20% 48%
2007 19% 37% 44%
Market share (value of sales)
8-bit 16-bit 32-bit 64-bit 128-bit Next gen1 Portable consoles2
1998 14% <1% 57% 29% n.a. n.a. n.a.3
1999 25% <1% 57% 17% 1% n.a. n.a.3
2000 28% <1% 38% 9% 25% n.a. n.a.3
2001 <1% <1% 18% 2% 61% n.a. 20%
2002 <1% 4% <1% 87% n.a. 9%
2003 1% 85% n.a. 14%
2004 83% n.a. 17%
2005 53% n.a. 47%
2006 23% 40% 37%
2007 10% 62% 27%

Source: GfK Marketing Services.

Notes:
1. Due to changing terminology in the gaming industry, ‘bit’ is no longer used when talking about the new consoles. ‘Next gen’ includes Nintendo Wii, Xbox 360 and, from 2007, Playstation 3.
2. Separate category since 2001 only; includes both 8-bit and 32-bit devices.
3. Included in 8-bit category.

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