About the
data
Information in this section has been drawn from a number
of sources.
Data on computers, Internet and children’s game
playing is sourced from Household Use of Information
Technology (cat. no. 8146.0), Internet Activity
(cat. no. 8153.0) and Children’s Participation
in Cultural and Leisure Activities (cat. no. 4901.0), published
by the Australian Bureau of Statistics (ABS).
The most recent Household Use
of Information Technology (HUIT) publication presents data collected
from the Multi-Purpose Household Survey (MPHS)
for 2006/07. Data on HUIT was previously collected by the ABS in the
Population Survey Monitor (1996, 1998, 1999
and 2000), Survey of Education, Training and
Information Technology (2001), General Social
Survey (2002), National Aboriginal and Torres
Strait Islander Survey (2002), Survey of
Disability, Ageing and Carers (2003), Children's
Participation in Culture and Leisure Activities Surveys (2003 and
2006) and the MPHS (2004/05 and 2005/06). The MPHS, conducted as a supplement
to the monthly Labour Force Survey (LFS),
included a HUIT module in 2006/07. The survey collected information
from 17,040 randomly selected households across Australian, in which
one randomly selected person per household was asked about their household's
access to, and their own use of, computers and the Internet.
The most recent Internet Activity
publication covers a survey period of the three months ending 31 December
2007 and contains data from all Internet service providers (ISPs) operating
in Australia as at 31 December 2007. It includes information on Internet
subscribers and their type of connection, the type of user (business/household),
the volume of data downloaded, the speed of the Internet connection
and the location of the subscriber (by state or territory). The frequency
of this publication reduced from quarterly to half-yearly with the September
2001 issue and was suspended after the March 2005 issue in order for
the ABS to undertake a review of the survey. Full coverage recommenced
on an annual basis from September 2006, with a reduced scope collection
each March. From 2007, to align with Organisation of Economic Cooperation
and Development (OECD) requirements, the reference period is a December
quarter, and the reduced scope collection a June quarter.
The most recent Children’s
Participation in Cultural and Leisure Activities publication is
based on a survey conducted throughout Australia in April 2006 as part
of the Monthly Population Survey (MPS). It
is the third on the topic of children's participation in culture and
leisure; the previous two surveys were conducted in April 2000 and April
2003. The survey collected information on children's participation in
selected organised cultural activities and organised sports outside
of school hours during the 12 months prior to interview, as well as
on use of computers and the Internet during and outside school hours
over the same 12-month period. Similar to earlier surveys, information
was also collected on participation in selected leisure activities outside
of school hours during the most recent two school weeks prior to interview.
Paul Budde Communication is
a telecommunications and information technology research company and
consultancy, which has provided unpublished research data to Screen
Australia.
The Australian Communications and
Media Authority (ACMA) has been the Australian Government regulator
for broadcasting, Internet, radiocommunications and telecommunications
since 2005. It published the ACMA Communications
Report for 2005/06 and 2006/07. This report provides an overview
of the industry and draws on data from a range of sources, including
ACMA’s own databases and research using third-party sources, information
reported by the industry, and commissioned surveys and analysis.
The Online Advertising Expenditure Report is a quarterly
industry survey conducted by PricewaterhouseCoopers
(PwC) on behalf of the Interactive Advertising
Bureau Australia. Data and information is reported directly to PwC
by companies operating in the Australian marketplace which sell online
advertising for over 1,000 websites.
GfK Marketing Australia is
part of the Retail and Technology Division of the GfK Group, which monitors
product sales and market trends. The company tracks sales of video and
games software and hardware through major retailers such as Big W, Kmart,
Toys ‘R’ Us, Myer, HMV, ABC Shops, David Jones, Bing Lee,
Harvey Norman and The Good Guys, claiming to cover around 85 per cent
of all retailers in Australia.
The annual reports of the Australian Government’s
Classification Board and Classification Review Board
(formerly the Office of Film and Literature Classification) include
data on the number of games classified by the board in various categories
and on their country of origin.
The Australian Visual Software Distributors
Association (AVSDA) represents the interests of owners of copyright
in, and distributors of, videos in Australia. From 1995 to 2001 they
compiled data on the wholesale games market from their interactive software
members, which included the major Australian distributors of games.
This data is no longer available.
The publication Australian TV Trends
previously issued by ACNielsen contained information
about the amount of time spent playing games in Australian homes. This
data is no longer available.
